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Elfinwerks
Coming Soon!
ELF0020 Kingsburg $59.99
2 – 5 Players; 90 Minutes; Ages 10 and up
In Kingsburg players are Lords sent from
the
King to administrate frontier territories.
The game takes place over five years, a total of 20 turns. In every year
the
re are 3 production seasons for collecting resources, building structures, and
training troops. Every fourth turn is
the
winter, in which all
the
players must fight an invading army. Each player must face
the
invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing
the
advisers in
the
King's Council. Players place
the
ir influence dice on members of
the
Council. The player with
the
lowest influence dice sum will be
the
first one to choose where to spend his/her influence, this acts as a way of
balancing poor dice rolling. Even with a very unlucky roll, a clever player can
still come out from
the
Council with a good number of resources and/or soldiers.
Each adviser on
the
King's Council will award different resources or allocate soldiers, victory
points, and o
the
r advantages to
the
player that was able to influence him/her for
the
current turn.
At
the
end of five years
the
player that better developed his assigned territory and most pleased
the
King through
the
Council is
the
winner.
Many alternate strategies are possible to win: will you go for
the
military way, disregarding economic and prestige buildings, or will you aim to
complete
the
big Ca
the
dral to please
the
King? Will you use
the
Merchant's Guild to gain more influence in
the
Council or will you go for balanced development?
Available Now!
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