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Steve Jackson Games
Coming Soon!
SJG1901 Tribes $39.95
Tribes has been a convention favorite for many years. Designed by Steve
Jackson and award-winning SF author David Brin, Tribes started as a very simple
roleplaying game which plays a lot like a boardgame. The Second Edition
streamlines play further and upgrades the components to a level expected by
modern gamers.
In Tribes, the players are cave men and women. They hunt and gather food, make
their tribal laws, and deal with natural disasters. But the object of the game
is simple: Look after the children! In this game, the way to win is to have the
most kids, and do whatever you have to do to make sure they survive to
adulthood. The players must know when to cooperate, and when to cut their losses
and protect their own families.
Tribes supports 4 to 8 players, creating their own laws and social patterns.
With several copies and a referee, it is possible to have several tribes playing
at once, competing, trading, exchanging members, and even making war on each
other.
This edition features erasable Character Cards and Birth Records, along with a
marker; a gameboard for tracking years, games, and children; full-color tokens
for Food, Grain, Baskets, and Spears; Chance cards, and three dice, all in a
sturdy box.
22"
x 7" game board, rulesheet, die-cut counters, 25 Chance cards, 8 Character
Sheets, 3 six-sided dice, Hunting tables, Birth Record card and dry-erase marker
in a 12" x 12" box.
SJG1801
This new edition of the classic Lord of the Fries includes large,
full-color menus, a new restaurant, 8 alternate decks designed for 3-to-5-player
games, color-coded dice, point tokens, and a timer.
100 cards, two dice, die-cut tokens, timer, full-color menus, and rulesheet
in a 6" x 9" box.
Welcome to Friedey's, the Fast Food Restaurant of the Damned!
Our whole staff is dead, and we’re really short on brains. But we'll do our
best to fill your order! Even a horde of nearly-mindless zombies can assemble
combo meals. Sort of.
And now you're one of us. Combine frighteningly generic ingredients like
"Cow Meat," "Sauce," and "Drink." Play from eight
different menus, including Ratherbee's Steakhouse, the classic Friedey's
Restaurant, and the new McPubihan’s. Build orders like Bovine Spongiform Yum,
Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da
Fishes. But be quick -- the customer is waiting!
Whoever
fills the best orders gets the most points, and the zombie with the most points
becomes . . . The Lord of the Fries!
SJG1456 Munchkin Cthulhu Cursed Demo $4.95
This tuckbox mini-set contains 56 cards & a rulesheet to help you bring
new victims . . . errr, gamers . . . into the wonderful world of Munchkin
Cthulhu . . .
First, a special 17-card demonstration deck, drawn from the Munchkin Cthulhu
set. (Very similar to the rigged demo deck for regular Munchkin) The cards are
numbered, so you can stack the deck and play out four scripted turns that show
the basic mechanics. And it only takes a couple of minutes. Instructions,
dialogue, and stupid jokes are included. Or use your own stupid jokes -- we
won't mind.
The
other 39 cards are promos, to give away to friends, customers, or total
strangers. These are completely new cards, each guaranteed to be more
munchkinly, more insane, more cursed than the last. And we've included multiple
copies. Every munchkin will want at least one of each. Will you be generous? Or
will you demand tribute? Of course, you are a munchkin, so you will keep at
least one of each for yourself, right?
Available Now!
Munchkin Cthulhu 3: The
Unspeakable Vault $9.95
For years, Goomi has been unleashing his own vision of Cthulhu upon the
world in his comic, “The Unspeakable Vault (of Doom)!” Now he brings his
unique take on the Elder Gods into the Munchkin series! This 56 card expansion
introduces Dagoon, Narly, Tindaloo, and The Great Cthulhoo into the pun-filled
world of Munchkin! More madness, more monsters, and more things to put the hurt
on monsters lurk in the vault.
SJG1325 Illuminati Y2K (reprint) $17.95
This is not a stand-alone game; you’ll need Deluxe Illuminati to play.
Even though
the
Y2K bug failed to knock civilization into a new stone age, it did inspire this
expansion for Illuminati - inflicting ano
the
r layer of weirdness on
the
already terminally weird. Add
the
Alien Abductors, Cattle Mutilators, Gamers, and 73 o
the
r groups to your power structure.
Twenty-six Special cards and two Illuminati groups - Shangri-La and SubGenius -
fur
the
r
the
frenzy.
Illuminati Y2K delivers even more ways to beef up your Illuminati and its
puppets. Use High Fashion to channel megabucks to Discordia, or Computer Dating
Services to add extra cards to the Network’s hand. Play Red Scare, May Day, or
Political Correctness to generate additional income or pump up Resistance, but
only for one Alignment. Add your favorite organization, urban legend, or
personality with
the
six blank Group cards. Plus: Ninjas!
SJG1394 Illuminati: Bavarian Fire Drill
$17.95
Bavarian Fire Drill is the
long-awaited expansion for Illuminati. It adds 110 new cards illustrated
(mostly) by the redoubtable Dan Smith. Control new and terrifying groups like
Bloggers, Reality Shows, and Intelligent Design. Will you use Embedded Reporters
and FEMA to destroy the Webcams, or will you be defeated by Bird Flu and
Bobbleheads? Fans of the mega-hit INWO will recall the Deprogrammers and Science
Alarmists, as well as more of the best groups from the best-selling conspiracy
CCG. BFD also introduces a new kind of card: Artifacts! Some are magical, some
are technological, some are just . . . strange. But all of them give their
owners an unfair advantage in the struggle for world domination. Hitler's Brain,
the Spear of Longinus, the Screaming Meme – and these are just the beginning.
Bavarian Fire Drill. You know what it means, but your cover demands you pretend
not to . . .
SJG 1454 Good Bad & Munchkin $24.95
The Good, the Bad, and the
Munchkin opens a whole new frontier - the Wild West! Become a Cowboy with a
Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the
Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra
level. Or just pal around with your sidekick the Greenhorn, until you sacrifice
him to distract a monster. The Good, the Bad, and the Munchkin is the next
stand-alone game in the award-winning Munchkin line. Steve Jackson and John
Kovalic have teamed up again to put puns to paper like no one else can. Head 'em
up and move 'em out, and get ready to wander the Grim Roper into somebody else's
combat and make him "Rootin' Tootin'" for +10 . . .
Car Wars
SJG1329
Chez Geek
$17.95
SJG1333
Chez Geek 2 Slack Attack
$9.95
SJG1336
Chez Geek 3 Block Party
$16.95
SJG1354
Chez Goth
$16.95
SJG1392
Chez Guevara
$17.95
SJG1305
Deluxe Illuminati
$34.95
SJG1393
King's Blood
$16.95
SJG1321
Knightmare Chess 2nd Ed.
$16.95
SJG1322
Knightmare Chess 2
$16.95
SJG1408
Munchkin
$24.95
SJG1410
Munchkin 2 Unnatural Axe
$16.95
SJG1416
Munchkin 3 Clerical Errors
$16.95
SJG1444
Munchkin 4 The Need for Steed
$17.95
SJG1450
Munchkin 5 De-Ranged Expansion
$17.95
SJG1457 Munchkin 6: Demented Dungeons $9.99
SJG1424
Munchkin Blender
$16.95
SJG1411
Star Munchkin
$24.95
SJG1418
Star Munchkin 2 The Clown Wars
$15.99
SJG1412
Munchkin Fu
$24.95
SJG1441
Munchkin Fu 2 Monky Business
$17.95
SJG1419
Munchkin Bites
$24.95
SJG1443
Munchkin Bites 2 Pants Macabre
$16.95
SJG1440
Super Munchkin
$24.95
SJG1445
Super Munchkin 2 The Narrow
$17.95
SJG1442
Munchkin Dice d10
$14.95
SJG1430
Ninja Burger
$24.95
SJG1431
Ninja Burger 2 Sumo-Size Me!
$16.95
SJG1446
Munchkin Impossible
$24.95
SJG1447
Munchkin Cthulhu
$24.95
SJG1453
Munchkin
Cthulhu 2: Call of Cowthulhu
$9.95
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