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Paizo - Pathfinder
Coming Soon!
PZO9007 Pathfinder #7: Curse of the Crimson Throne Chapter One : "Edge of
Anarchy" $19.99
The King has died, and the city of
Korvosa
is in chaos! Riots, banditry, monsters, and mayhem are turning the normally
safe streets of the city into a war zone. Desperate to regain control of her
city, Queen Ileosa seeks heroes to aid her in reclaiming control before the
largest city in all Varisia consumes itself from within. This volume of
Pathfinder includes a GM's gazetteer of the city of
Korvosa
designed to supplement the player-oriented Pathfinder Chronicles Guide to
Korvosa, along with a presentation on the mystical culture of the land's
indigenous Varisians and several new monsters designed for use in urban
environs. Curse of the Crimson Throne is Paizo's second Adventure Path in
Pathfinder.
PZO9008 Pathfinder #8: Curse of the Crimson Throne Chapter Two: "Seven
Days to the Grave" $19.99
96 pages, full color, softcover
The civil unrest in Korvosa has been dealt with, only to be replaced by a far
more deadly and insidious threat: a horrific disease that leaves its dead
deformed and faceless sweeps through the streets of Korvosa, death borne on the
wind and steeped in the stones.
Mass graves crowd the outer walls and plague doctors stalk the streets in a
desperate attempt to prevent the sickness from spreading, yet is there something
more to the plague than meets the eye?
This
volume of Pathfinder contains supplementary rules for handling large-scale urban
disasters such as plagues and famines, and also presents a detailed exploration
of Abadar, the god of cities and wealth. Several new monsters associated with
sickness and disease round out the bestiary. Curse of the Crimson Throne is
Paizo's second Adventure Path in Pathfinder.
PZO9009 Pathfinder #9: Curse of the Crimson Throne Chapter Three: Escape From Old
Korvosa $19.99
96 pages, full color, softcover
Old Korvosa is under quarantine, a sprawling slum contained by roadblocks and
guardposts manned by remorseless Hellknights and sinister plague doctors. While
the rest of Korvosa stifles under an increasingly brutal martial law, the
quarantined streets of Old Korvosa descend into true bedlam.
Yet the one man who may hold the truth behind the perils that have brought
Korvosa to its knees is lost inside the quarantine zone. Can he be rescued from
the clutches of a new menace rising in the festering pits of Old Korvosa, and
what secrets does he know that could justify the bounties for his death?
This
volume of Pathfinder presents an in-depth exploration of the rakshasas of the
PATHFINDER CHRONICLES campaign setting and reveals details on one of the
setting's most sinister networks of assassins, the Red Mantis. Curse of the
Crimson Throne is Paizo's second Adventure Path in Pathfinder.
PZO9010
Pathfinder #10: Curse of the Crimson Throne Chapter Four: A History Of Ashes
$19.99
PZO9011
Pathfinder #11: Curse of the Crimson Throne Chapter Five: Skeletons of Scarwall
$19.99
PZO9012
Pathfinder #12: Curse of the Crimson Throne Chapter Six: Crown of Fangs $19.99
Available Now!
Pathfinder : Rise/Runelords Map Folio
By popular demand! Campaign in style with this handsome collection of maps
designed for use with the Rise of the Runelords Adventure Path but compatible
with any fantasy roleplaying game. Two huge poster maps detail Varisia, the home
nation of the first Pathfinder campaign, and Sandpoint, the player characters'
new home.
Fifteen additional single-page full-color maps cover key encounter locations or
wilderness areas from the campaign, adding visual flair for players and making
the GameMaster's life a lot easier.
Pathfinder Chronicles Gazetteer
$17.99
64 pages, full color, softcover
From the frozen wastes of the witch-queen to the scorching deserts of
Osirion,
explore the world of Pathfinder and the GameMastery Modules like never before.
This 64-page full-color gazetteer contains information about all of the major
kingdoms and cities of the PATHFINDER CHRONICLES campaign setting, including
Absalom, Cheliax, Varisia, and much more.
A poster map of the world details never-before-revealed locations, and allows
readers to put Pathfinder Adventure Paths and GameMastery Modules into a single
exciting context. The guide also includes information on deities, races,
classes, and monsters unique to the setting. The Pathfinder Chronicles Gazetteer
is compatible with the world's most popular roleplaying game, but adapts easily
to other game systems.
PZO1107 Pathfinder Chronicles Classic Monsters Revisited $17.99
64 pages, full color, softcover
Pathfinder and the Rise of the Runelords Adventure Path famously reimagined
goblins, detailing their culture, mannerisms, and tactics in a way that made a
boring old monster one of the most hotly discussed foes in fantasy roleplaying.
Now, the minds that bring you Pathfinder have applied the same method to ten
"classic" monsters, providing complete ecological discussions and
adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears,
and more in this lavishly illustrated, full-color 64-page overview that is both
fun to read and fun to use at the gaming table.
Designed
for use with the PATHFINDER CHRONICLES campaign setting but easily portable to
any fantasy campaign, Classic Monsters Revisited is a resource gamers can turn
to again and again.
Pathfinder: Curse of the Crimson
Throne Player's Guide $9.99
Rebellion is in the air! The Pathfinder: Curse of the Crimson Throne Player’s
Guide gives you everything you need to create a character ready to take up arms
in the second Pathfinder Adventure Path. Get a native’s overview of the
sprawling city of Korvosa, the series’ foremost locale. Learn what powers vie
for control, and choose new weapons, equipment, and feats to prepare you for the
dark days ahead. You’ll also get maps of the entire city and the region
beyond, giving you everything you need to either save or sacrifice the largest
city in Varisia! Each pack includes 5 full color 16-page Player's Guides for use
with Pathfinder's Curse of the Crimson Throne Adventure Path.
PZO1106 Pathfinder Chronicles Guide to Korvosa $17.99
The city-state of Korvosa, largest in all Varisia, has prospered over the
last century since its abandonment by its founding nation of Cheliax. Its port
brims with black-and-red-flagged ships-the colors of both Korvosa and Cheliax-endlessly
trading fineries from the south for Varisian curiosities and her land's natural
bounty. As such, Korvosa rightfully claims to be the most cultured and civilized
city in the region, yet visitors might also grant the city-state the titles of
most decadent, exploitative, and socially stratified.This 64-page, full-color
book serves as an exhaustive guide to the city, including details on all major
points of interest, profiles on the city's movers and shakers, and countless
adventure hooks for enterprising GMs to expand upon. While designed for use with
(though, not required for) the Pathfinder Curse of the Crimson Throne Adventure
Path, this information-packed supplement is useable in any fantasy RPG campaign.
PZO9200 Pathfinder Chronicles:
Harrow
$15.99
Divine your future! Lose your shirt! All in one box! The Harrow™ deck has long
been a sacred tool of Varisian fortune-tellers in the PATHFINDER CHRONICLES™
campaign setting. In skilled hands, the
Harrow
deck can predict crop results, divine the gender of your unborn child, or give
hints about your immediate future. In unskilled hands, the
Harrow
deck is a sacrilegious gambling game-a cutthroat diversion for ruffians in
every port to lose their hard-earned fortunes. Harrow
was created for use in the second Pathfinder™ Adventure Path™, Curse of the
Crimson Throne (Pathfinder #7 through #12-February 2008 through July 2008). At
least once in every installment, the players will divine their futures with the
Harrow deck and Pathfinder #7 contains an in depth article about the history of
Harrow
and its use in game.
Harrow
contains:
One 60-card deck illustrated by Kyle Hunter
One
rulebook with divination rules and card game rules
PZO9001 PF: Rise/Runelords: Burnt Offerings
$19.99
The Rise of the Runelords Adventure Path begins in the small coastal town of
Sandpoint. In a time when rumors of rampaging dragons and massing armies of
giants have everyone on edge, the people of Sandpoint eagerly anticipate the
coming festival to commemorate the consecration of a new temple. Yet, at the
height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint,
and it falls to the heroes to defend the new temple. In the days that follow, a
mysterious malady that leaves its victims monstrously deformed and dangerously
insane spreads through the town. The PCs must not only determine what’s
causing this strange contagion, but also discover the sinister connection
between the plague, the goblin attacks, and the emergence of a strange rune from
an empire thought to be long dead.
PZO9002 PF2:
Rise/Runelords: Skinsaw Murders $19.99
A sudden string of brutal killings terrorizes
Sandpoint, and the killer’s mark bears a disturbing similarity to the
strange rune the goblins in the previous adventure had taken as their tribal
totem. Investigation leads the heroes to confront a sinister murderer who has
claimed a notorious haunted mansion as his lair. Yet this murderer is one of
many, a member of a group of killers who call themselves the Skinsaw Men and
have adopted an ancient magic involving the seven deadly sins. The PCs must
travel to the bustling city of Magnimar to unravel the truth behind the rune,
but in so doing may become prime suspects in the killings themselves! This
issue of Pathfinder includes a detailed description of the city of Magnimar,
several new monsters, and a detailed description of the goddess of dreams and
travel, Desna, along with notes on her faithful.
PZO9003
PF3: Rise of the Runelords: Hook Mountain Massacre $19.99
The third installment of the Rise of the Runelords Adventure
Path begins with a desperate call for aid from Hook Mountain. A tribe of ogres
has slaughtered the garrison of a small keep, including the famous retired war
hero stationed there. The few surviving rangers need the heroes to help them
retake the key fortification back. Once the ogres are driven off, the PCs are
awarded stewardship of the keep. Yet as the heroes begin the task of repairing
and expanding their new stronghold, a sinister force grows in the surrounding
wilderness.What ties did the slaughtered commander have to these vengeful
ghosts, and what terrible secrets do the ogres of Hook Mountain hide? Are the
rumors of an army of giants massing for war in fact true?
PZO 9004 Pathfinder Rise of the Runelords
#4: Fortess of the Stone Giants $19.99
A sudden assault on the town of Sandpoint by
stone giants and a dragon brings the looming threat home. After the giants are
defeated, the heroes learn that they were but a scouting party, that the stone
giants are massing for war. The only way to disrupt their advance is to strike
at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant
responsible for gathering his people for war. What secrets wait to be discovered
in the dungeons below the Jorgenfist, and what is the true reason the giants
have rallied for war?
PZO
9005 Sins
of the Saviors, Rise of the Runelords, Pathfinder #5 $19.99
After
defeating the Mokmurian’s stone giants, the heroes of Sandpoint discover
that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has
returned to life. From his city fortress of Xin-Shalast high in the mountains,
he has been harvesting souls to reclaim his lost power. The secret to
defeating him before he can reclaim his realm and enslave the region lies
hidden in a deadly dungeon whose location is hidden in the catacombs below the
town of Sandpoint. After traveling to this remote dungeon, the PCs must rave
the haunted vaults below to discover the ancient forge capable of empowering
weapons so that they can strike true against Karzoug. Yet in order to master
this ancient magic, the heroes of Sandpoint must embrace the darkest magic of
ancient Thassilon as their own. This volume of Pathfinder includes information
on Lamashtu, the goddess of monsters and madness, as well as a collection of
powerful magic items and spells from the ancient empire of Thassilon for use
in your campaign.
PZO9006 Pathfinder #6: Rise of the Runelords:
"
Spires
of Xin-Shalast" $19.99
96 pages, full color, softcover
The ancient city of
Xin-Shalast
once served as the capital of Runelord Karzoug's decadent empire. In the ten
thousand years since the fall of Thassilon, Xin-Shalast, the City of
Spires
, has become the home of giants and dragons and has faded into the stuff of
legend.
Now, armed with knowledge and magic from an ancient runeforge, the heroes must
find Xin-Shalast and defeat its newly risen runelord before he raises an empire
of sin from the dead.
This volume of Pathfinder closes out the Rise of the Runelords Adventure Path,
and includes full details on the ancient lost city of
Xin-Shalast
, a presentation of Runelord Karzoug in all his might, and six powerful new
monsters to populate the lost City of Spires.
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