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Board Games

Board Game Nights

Games from all genres and eras are played regularly as well as community favorites like Dominion, Through the Ages, Battlestar Galactica, Settlers of Catan and many more. Board game night is fun and laughter for all. So come bring your family to join the Yottaquest family for a night of enjoyment that can't be beat.
Tuesday 6pm to 10pm
Saturday 6pm to 12am

Tuesday, 21 February 2012 16:27

Historical Wargame Night

Written by Matthew M. Fay

Historical Wargame Night

Every Thursday 5 PM to 10 PM

This is the perfect chance to meet fellow wargamers. Break out your favorite or learn a new one. Play games such as Combat Commander, Twilight Struggle, Washington's War, Flames of War and many more. Come meet other gaming enthusiasts that share your love of history and gaming!
Friday, 10 February 2012 11:13

Ascension Rises to the Occasion

Written by Mike Oney

This article is a 3-in-1 of sorts as we explore the current Ascension suite of games. Gary Games currently offers a core set, Chronicle of the Godslayer, and expansions Return of the Fallen and Storm of Souls.

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Ascension: Chronicle of the Godslayer debuted in 2010 and is a deck building game designed by former Magic: The Gathering champions Justin Gary, Rob Dougherty, and Brian Kibler. The basic storyline takes place in a world called Vigil in which a corrupt God, Samael the Fallen, has re-opened an ancient portal from which all kinds of wicked monsters are trying to escape. The core game is designed for 2 to 4 players but can accommodate up to 6 with an expansion. Each player starts with the same 10 card deck and they proceed to acquire additional cards or defeat monster from a pool in the center of the playing area all the while gaining honor points and/or honor tokens for the cards. There are 4 different factions of cards, each with its own theme and abilities, that players can utilize. The 2 types of cards players will use are Heroes and Constructs. Heroes can provide honor points, Runes (money to purchase more cards) or Power (strength to defeat monsters). Constructs are artifact cards that can remain in play and usually help generate the resources mentioned previously. The play starts with a set number of honor tokens available, which is dependant on the number of players. Once all the honor tokens are gone, the game’s over. Count up the honor points on your cards and add them to the amount of honor tokens acquired. The one with the most points wins.

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Ascension: Return of the Fallen
pits players against Samael himself as he and his minions continue to come through the portal. This expansion can be played as a stand-alone (for 1-2 players only) or added to the core set for up to 6 players. New faction Hero and Construct cards are introduced as well as the new Fate mechanic. Fate cards have text that instructs users to complete a particular function or task, immediately after the card comes in to play, that may or may not affect 1 or more players.

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Ascension: Storm of Souls picks up after the defeat of Samael. However, there are, of course, plenty of more monsters to defeat. This is a large expansion and is playable with 1 to 4 players, like the core set, or up to 6 in combination with any other set. In addition to new Fate cards, Storm of Souls introduces Event cards that typically have text that gives a boost to one of the 4 factions while it is in play. Another new card type is the Trophy Monster. After these are defeated, a player can hang on to it and later sacrifice it to gain something extra as dictated by the text on the card.

Bottom line: These games are quick to set up, easy to learn and can be played in less than an hour. There’s plenty of room to devise your own strategy and the ongoing development by Gary Games to bring new cards and mechanics to the table leaves us anxious to see what comes next....

Oh, and for iOS device users, there is a fantastic version of the game, and first expansion, available in the app store.

Friday, 27 January 2012 11:35

GMT War Game Boot Camp

Written by Matthew M. Fay

GMT War Game Boot Camp

Saturday Feb. 18th 11 AM to 5 PM

Presented by Scott Hall

Ever wonder about those GMT games and what they are like?  Want to try before you buy?  This is your chance.  We will have four GMT games set up and willing to teach you how to play.  See you then!

Games will all be set up. Come in and learn to play or meet other GMT players!
Command and Colors: Ancients
Combat Commander: Europe
Twilight Struggle
Washington's War

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Mennara is a world of magic, mystery, and adventure. In the deep places beneath the earth lurk terrifying monsters and foul villains, conspiring to plunge the land into shadow. The darkest parts of the forests hide things better forgotten, and in the mountains gather hordes of savage creatures whose only ambition is bloodshed. And behind all that evil and all that malice lurks the Overlord, the hidden threat that seeks to work his dark design across the realm. Fortunately, Mennara is also a world of heroes. Heroes clever of mind, strong of sword arm, and stout of heart. Heroes in many shapes and sizes, unlikely heroes of many races and creeds and from many walks of life. Heroes like you…

Descent: Journeys in the Dark Second Edition is a narrative board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. This updated version of the classic dungeon-delving board game features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, and campaign play.

Descent: Journeys In The Dark Second Edition

SKU: FFG DJ01

Available in March!

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The Descent: Journeys in the Dark Second Edition Conversion Kit includes everything you need to transfer your First Edition heroes and monsters to Second Edition. With Second Edition-compatible cards for every monster and hero ever produced (including promotional heroes!), this convenient conversion kit is an indispensable tool.

Descent: Journeys in the Dark Second Edition Conversion Kit

SKU: FFG DJ02

Available in March!

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Call of Cthulhu: LCG: Into Tartarus Asylum Pack

Into Tartarus explores the kernel of truth at the root of every myth with 60 new cards (3 copies each of 20 unique cards) for Call of Cthulhu: The Card Game. The fifth Asylum Pack in the Ancient Relics cycle, Into Tartarus transports archaeologists, investigators, cultists, and criminals to Greece where each faction uncovers new chaos while searching ancient ruins for powerful relics.

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Dust Tactics: Operation Cerberus

Massive combat walkers tread the streets, armored troops storm the buildings of Southern England, and Dust Tactics pushes deeper into urban warfare with the campaign expansion Operation “Cerberus.” Including rules for multi-level combat, Operation “Cerberus” provides players with two new heroes as well as new rules and skills for NCO Command Squads and heavy walkers. Players also find a detailed chronology of the game’s alternate-reality World War II, profiles of the war’s greatest heroes, and seven new scenarios making use of multi-level structures. Operation “Cerberus” raises the stakes of Dust Tactics to thrilling new heights.

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Defenders of the North Expansion Revised

In this reprint of the popular Defenders of the North expansion cycle for A Game of Thrones: The Card Game, each Chapter Pack has been updated to the 60-card format (3 copies each of 20 unique cards). The included cards are updated with rules text based on the most recent FAQ and Errata. This cycle is best known for introducing the stackable Agenda mechanic that gives players the option of customizing their own Night’s Watch or Wildling decks through character bonuses. Stackable Agendas specifically allow players to attach more than one Agenda to their House card, while requiring two additional power to win for every Agenda added. The Defenders of the North expansion cycle reprint includes popular cards such as Khal Drogo, Frozen Moat, Naval Escort, Ser Balon Swann, Varamyr Sixskins, and Melisandre. This cycle also features a number of cards for players to build a The North-themed deck, or a deck surrounding the Summer/Winter mechanic.

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Core Worlds

Core Worlds is a deck-building card game for 2-5 players. Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

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Warhammer LCG: Invasion: Karaz-a-Karak Pack

Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of which are devoted to the Dwarfs), Karaz-a-Karak is an invaluable expansion for players harboring ancient grudges against past opponents. This hard-hitting Battle Pack introduces a host of options to players’ Dwarf decks, including the powerful Capital Center card that provides an amazingly beneficial text effect... if it remains in play long enough to trigger. Not a Dwarf player? Karaz-a-Karak offers never-before-seen support, tactic, and unit cards for players of all six factions.

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Angry Birds Knock on Wood

Angry Birds Knock On Wood Game Build, launch and destroy with an exciting skill-and-action game based on the best-selling phone app. Game features three Angry Birds, green pigs, one slingshot-style launcher, structure pieces and mission cards. Players draw a card and build the structure shown before their opponents launch an Angry Bird in an attempt to knock it—and the pigs—down to win points. For ages 5 and over.

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Mah Jongg Card Game

Millions of players and fascinated by Mah Jongg, the enchanting game of luck and skill. Now, instead of using heavy and very expensive tiles, you can experience the game with these beautiful custom designed cards! Ages: 13 and up Players: 3 to 6 Contents: 152 golden-edged cards, score pad, custom card tray and illustrated rules.

Thursday, 15 December 2011 15:10

New Board Game Releases December 15th, 2011

Written by Jonathan Thomas Fay

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LotR: War of the Ring 2nd Edition

The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien’s THE LORD OF THE RINGS TM and experience its epic action, dramatic conflict, and memorable characters. As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth. Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom. As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies. This is your chance to forge the destiny of an age... Contents of the Box: A massive 70x100 cm Game Board in two sections, 205 Plastic Figures representing Armies and Characters (more than 30 different sculptures), 16 Action Dice, 5 Combat Dice, 76 Cardboard Counters, 110 Event and Character Cards, Game Rules, 2 Player Aids folders.

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Eclipse

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

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Takenoko

The players take the role of courtesans of the Nippon emperor. They take care of his Giant Panda by growing a bamboo plantation. Their mission: to farm parcels of land, irrigate them, and have green, yellow or pink bamboo grow. In turn, they see what the weather brings and perform two actions from among those offered to them: get a new plot of land or irrigation channel, grow bamboo, feed the panda or draw an objective card. The game ends when a player has completed 7 to 9 objectives (depending on the number of players). The player who gets the best score by adding the total value of their completed objective wins the game.

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Dust Tactics: Heavy Panzer Walker

New heavy walkers for Dust Tactics bring the big guns! Axis engineers, refusing to be outdone, introduced their Heavy Panzer Walker. With its dual 17.3 cm FpK, the Königs-Luther features raw firepower so terrifying that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. The Sturm- König provides different tactical advantages and excels at defending troops with Advanced Reactive Fire from its 12.8 cm FlakVierling.

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Dust Tactics: Heavy Assault Walker

New heavy walkers for Dust Tactics bring the big guns! Allied forces gain new strength with the Heavy Assault Walker. Support your troops with the Punisher, the heaviest walker the Allies have produced. Its twin 155mm howitzers can pummel even the mightiest walkers. Adhering to the Allies’ traditional strengths, the Fireball packs versatility and lethal close range attacks. Its deadly Napalm Thrower launches can consume nearly any enemy in a single fiery blast.

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A Game of Thrones : LCG: On Dangerous Grounds

Ladies attend the tourney grounds as contestants struggle for supremacy in the third Chapter Pack from the A Tale of Champions cycle for A Game of Thrones: The Card Game. The 60 new cards (3 copies each of 20 different cards) of On Dangerous Grounds reward players for winning early challenges and introduce exciting new Melee dynamics as cards encourage players to forge and break alliances.

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Mansions of Madness: Forbidden Alchemy

Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it’s too late... Forbidden Alchemy is an expansion that adds even more mystery and horror to Mansions of Madness with three brand-new tales of scientific horrors. Enhance your game with new investigators, new Trauma, Mythos, and Combat cards, additional double-sided room tiles, new monsters with matching plastic figures, items, clues, locks, and obstacles.

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Cthulhu Dice Sparkly Pink

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents’ sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins! Cthulhu Dice plays in 10 minutes or less, and is fun for 2 to 6 players. One large custom die, 18 glass marbles, baggie, and rules.

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Munchkin Fairy Dust Dice

Our first Munchkin booster was Munchkin Fairy Dust, and the fans liked the Sparkly Good Fairy so much that we wanted to bring her back someday. Here she is . . . and she’s brought sparkly Munchkin dice with her. The set includes two dice and four cards. Two 16mm pink sparkly dice and four Munchkin Fairy Dust cards.

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Munchkin Jolly Jumbo d6 Red and Green

Gamers love dice, especially cool, unusual dice . . . and dice don't get any more unusual than the Munchkin Jolly Jumbo D6s! These 25mm six-sided dice come in six festive holiday colors, with classic John Kovalic art on every face. Each set comes with four new Munchkin cards that give the players abusive bonuses just for owning these dice! (And more colors means more bonuses . . .) Description: One 25 mm six-sided die and four cards in a blister pack.

Saturday, 10 December 2011 20:35

New Board Game Releases December 8th, 2011

Written by Jonathan Thomas Fay

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Tetris Link

Tetris Link is based on the popular video game: Tetris. Players drop blocks known as Tetriminos into a grid. They attempt to link same-colored Tetriminos together to earn points, while simultaneously blocking opponents from doing the same. Points are earned by linking three or more Tetriminos together, but points are deducted for leaving empty spaces in the tower grid. The game ends once the tower is completely full.

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Bubble Talk

Bubble Talk is a multi-award winning, fast-paced family board game that asks players to match hilarious captions with funny pictures. A game that is as much fun if you are 8 or 80, the game begins when each player draws seven random caption cards. The judge for that round draws a picture card and players must quickly try to match the funniest caption they have to the picture. The player who makes the judge laugh the most wins that round! Each round provides comical, clever and creative results, guaranteed to keep everyone in the group laughing. Perfect for a small group of three or as many as eight players, each game includes 150 picture cards (4”x 6”) and 300 hilarious caption cards that allow for hours of game play.

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Dungeon Run

The game where YOU are the final boss! Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don’t walk - run! 90-120 minutes Ages 9 and up 1-4 players

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Sparta

Battle of the Spartans! Set in 228 B.C., this strategic game brings you the fascinating experience of skillfull Spartan and Achaeans warriors. Capture the city tiles for victory, or visit your own cities to upgrade your warriors to heroes. Capture your opponents pieces, but beware! Move to the wrong space and you'll be captured as well!

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Comabat Commander: Resistance!

Combat Commander: Resistance! (CC:R) expands upon CC:Europe and CC:Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander series features special rules and components for fighting with Partisan forces against the Axis nations of Europe In addition to the new playbook, the game includes 3 back-printed game maps (6 maps total), 6 double-sided scenario sheets (12 scenarios total), one counter sheet (units and markers), a 36-card Partisan Fate Deck and a 19-card Partisan Force Deck. The new maps depict specific historical locations in Greece, Hercegovina, Eastern Bosnia, Byelorussia, Croatia and Western Bosnia. NOTE: Combat Commander: Resistance! is not a complete game and requires ownership of both Combat Commander: Europe and Combat Commander: Mediterranean to play.

Tuesday, 29 November 2011 10:13

New Board Game Releases December 1st, 2011

Written by Jonathan Thomas Fay

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Jungle Speed Raving Rabbids

Discover dozens of trap cards bearing the image of the most moronic Rabbids in Creation and three special cards which are stark "Raving" mad! 80 cards, 1 totem, 1 Raving Rabbids figurine, 1 cloth bag with rabbit ears, 1 rule booklet.

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Escape from the Aliens in Outer Space

A card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into the darkness. But even worse: a mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! Each player assumes the role of either a Human or Alien. Each player identity and position is kept secret: you will need to interpret the movements and behaviors of other players to learn who and where they really are.

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Catan Scenarios: Oil Springs

Eureka! Oil has been discovered on the island of Catan. The great engineers of Catan have learned ways to improve production using this valuable new resource, both by converting it into other materials and enabling the upgrade of cities into metropolises. But oil is scarce and its use does not come without cost. Using oil produces pollution, as well as climate changing emissions, which bring with them the threat of coastal flooding-and absolute disaster. With the discovery of oil on Catan, the Settlers face a new challenge: deciding whether the common good is worth limiting oil usage or whether the pursuit of victory is worth the risk of ruin. Catan Scenarios: Oil Springs™ contains: . 1 tile sheet . 1 rules set Ages 12+ For 3-4 Players Playing Time 45-60 + minutes

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Rivals of Catan: Age of Darkness Exp.

The Era of Intrigue Determine Catan’s spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan’s commerce! This set focuses on the Commercial Harbor and the Merchant’s Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked?

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Tok Tok Woodman

Tok Tok is a fun, fast-paced game of dexterity that many have described as a "Reverse Jenga". With over 10,000 copies sold in Korea, this hit game is now poised to take the US by storm! Play from 2-7 players as you become a woodman (or woman) trying to take down some bark (+1 point each) without knocking off the center pieces (-5 points each). You get 2 chops with the axe each turn and the game continues until all the bark is gone!

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Monopoly: Star Trek: Klingon

IT IS A GOOD DAY TO DIE You have been chosen to preserve the glory of the Empire! Control the galaxy with the might of Kahless and be immortalized in the Hall of Warriors. Victory shall be yours if you conquer all the systems within the galaxy. Qo’noS, Romulus and even the puny Federation’s precious Earth, are all up for grabs. Honor will rise in your houses as you bring you enemies to their knees. SUCCESS! Includes Game board, 6 Collectible tokens, 28 Title Deed Cards, 16 COMBAT cards, 16 HONOR cards, 2 Dice, 32 Outposts, 12 Capitals, 1 Pack of Klingon Forces, Rules. Ages 8+ 2-6 Players

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Risk: Metal Gear Solid Collectors Ed.

War has changed. Private Military Companies have taken the place of state armies as the world’s primary war machines. As the fires of war continue to spread, take command and wage the ultimate battle for supremacy. Hire one of eight legendary bosses to lead your soldiers, including Solid Snake, Raiden and Liquid Ocelot. Coordinate with arms dealers to gain tactical advantages over those who would oppose you. The age of deterrence is now the age of control. He who controls the battlefield, controls history. Game comes complete with: Over 290 custom game pieces: 5 PMC Armies 8 Bosses Outer Haven Battleship Drebin’s Shop Cards Territory Cards PMC Headquarters Custom Outer Haven Game Board Custom Earth Game Board 7 dice There are now 3 ways to play Risk for faster game play!

Wednesday, 23 November 2011 15:28

New Board Game Releases November 23rd, 2011

Written by Jonathan Thomas Fay

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A Game of Thrones: The Board Game 2E

King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

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Horse Fever

Horse Fever is a horse racing game all about bets and deceits, set in the United States in the 1930s, where only the smartest rich guy will manage to become the Best Wagerer of All Time. Within a set number of turns, 2 to 5 players will try to make the best bets in order to win Victory Points (PV) and money. To reach their goal they’ll be willing to fix races, buy horses and stables, pay helpers, win auctions and borrow money from the mob, either squandering or multiplying their fortune.

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Lord of the Rings: Living Card Game:Return to Mirkwood

After a long and difficult hunt, the heroes of Middle-earth have captured Gollum and now escort their prisoner back to King Thranduil’s palace in Mirkwood. There, Gandalf the Grey hopes to interrogate the wretched creature for the information he suspects may keep the One Ring out of the Dark Lord’s clutches. But the journey back won’t be easy! The sixth and conclusive Adventure Pack in the Shadows of Mirkwood cycle, Return to Mirkwood puts your heroes in the difficult position of escorting Gollum through some of the darkest and most dangerous locations of Mirkwood forest. New predators stalk through the forest, drawn by Gollum’s tantrums. Return to Mirkwood expands the card pool for The Lord of the Rings: The Card Game with 60 new cards, including a challenging new Quest, a new hero, and three copies each of new attachments, allies, and events.

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Munchkin Reindeer Games

Whether you Munchkin players have been good (not likely!) or very, very bad,you ’ll love the new Christmas booster for Munchkin! Like the first two, Waiting for Santa and Santa’s Revenge, it’s got 15 Christmas-themed cards at a stocking-stuffer price.

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Warhammer Living Card Game: Invasion: The Iron Rock

The Iron Rock is the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its cards devoted to the warmongering greenskins, The Iron Rock is an invaluable Battle Pack for players of the stunty-smashin’ Orc horde. Not an Orc player? Fans of other races will also find a variety of useful tactics, units, and support options. While a Blessing of Asuryan shines down upon the High Elves’ greatest mages, the vile Beastman Shaman feeds on the corruption of his allies. Meanwhile, the Bretonnian Black Knight engages in some offensive questing, and the Burial Mound gives the forces of the undead a new source of power! The Greenskin horde is gathering under a banner of war, and unless they are stopped, their Waaagh! will leave the Old World in ruins. Prepare for the onslaught!

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Quarriors: Rise of the Demons

Featuring 20 new custom dice and 19 new cards, combines innovative corruption mechanisms with the introduction of the Demonic Overlord, Basic Corruption Quiddity and Corruption Spells! Attempt to flood your opponent's bags with corrupted dice to slow them down or gather your forces to purchase Demonic Overlords from the Wilds to pave your way to Glory.

Monday, 21 November 2011 11:00

New Board Game Releases November 21st, 2011

Written by Jonathan Thomas Fay

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Castle Panic Wizard's Tower

The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll ­fight against magical Imps, evasive -flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use ­fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

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Dominion Hinterlands

The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.

Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

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Super Dungeon Explore

Super Dungeon Explore is an expandable strategy board game for 2 or more players, combining the fun of traditional dungeon crawls, with a unique retro arcade/video game feel, featuring authentic CHIBI anime heroes battling hordes of minions and huge monsters in a dungeon full of traps and treasure.

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